Posted in General Business 3 days ago.
Type: Full-Time
Location: Redmond, Washington
Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional software engineers to help support our engineering department.
As a Graphics Software Engineer I, you will have proven experience in graphics development specifically related to engine, shader, and tools/pipeline technologies. Experience with graphics programming API's such as OpenGL, Vulkan, DirectX, and relevant programming experience in C or equivalent shading languages will help you to contribute to our engine.
DESCRIPTION OF DUTIES:
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