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Level Designer – Sledgehammer Games at Sledgehammer Games Inc.

Posted in Art 30+ days ago.

This job brought to you by eQuest

Type: Full-Time
Location: Foster City, California

Job Description:

Your Mission

  • This role includes but is not limited to the following tasks/duties*:

  • Plan, build, and revise interesting layouts for gameplay.

  • Design and own systems/mechanics from concept to completion.

  • Create and iterate on the second to second experiences. 

Player Profile

  • Serious passion for Shooters, Console or PC.

  • Strong creative and technical design skills.  Ability to conceptualize and communicate an engaging gameplay experience and the technical ability to carry out your vision.

  • Self-motivated with the highest level of attention to detail.

Our World
Located in the San Francisco Bay Area, we’re the video game development team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. Since our founding in 2009, making AAA games has been our greatest passion. The strength of our teams makes us not only excellent at what we do, but at how we do it. We firmly believe in supporting our talented employees to be the best they can be, whether they are artists, engineers, producers, or designers. Here at Sledgehammer Games, everyone is a gamemaker. We’re a Call of Duty studio that prides itself on innovation and taking risks, which is one of the most rewarding aspects of game development. With world-class audio, design, engineering, and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for all-new talent and game developers for our exciting next project.