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Environment Artist (Star Wars) - Temporary Assignment at EA

Posted in Art 13 days ago.

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Type: Full-Time
Location: Chatsworth, California





Job Description:

Respawn Entertainment is a AAA game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. In 2017, Respawn was acquired by Electronic Arts, a leading global interactive entertainment publisher. We have shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for our Star Wars ™,  Titanfall, and Unannounced VR game development teams. Our motto is gameplay first, and the opportunity to create groundbreaking games with some of the best developer talent in the industry awaits our future team members. We're looking for a highly skilled Environment Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We’re picturing someone who is passionate about world-building and experienced in creating high quality, highly detailed in-game environments and props. **This position is a temporary assignment to start, with potential for longer term employment. Working hours are full time and onsite at our studio in Chatsworth, CA. (Relocation is not offered for this position.)**  What you’ll do...Bring life and excitement to the game through your design and implementation of high quality, believable 3D environments and assets.Create highly detailed and realistic textures/materials.Work closely with designers and art leads to ensure that environments and assets match quality bar and vision for the game.Ensure that art assets are performant, and fit within their memory budgets. Fix bugs as needed.Conduct research for reference material, participate in photo shoots and help build texture library.Follow schedule and deliver assets on time. Ideally, you'll have...1+ years’ experience as a 3D Artist.Portfolio of highly detailed 3D art with a focus on environments and variety of subject matter (buildings, props, natural landscapes, etc.) Portfolio should show quality, taste, and ability to hit a photorealistic/believable look.Mastery of relevant software packages such as Maya, Photoshop, Substance, and Zbrush.Strong understanding of scale, proportion, and surface properties.Experience working within a game engine and implementing 3D work into engine.Passion for making and playing games.Shipped AAA game(s) a plus.





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